JImstar - here is the file, 1 mesh with 2 shaders applied, the top surface has animated bump map using octaneFloatImageTexture.
If i go to expression editor and click edit - maya crashes every time, if I use mel code it updates but then crashes when i move along the time line.
I have already rendered this scene before, but since i try to use animated water using expression it crashes. - and if I delete the link between the expression and the texture node and try manually key framing - octane appears to still look for a frame extension not related to the new information ...
https://dl.dropbox.com/u/61350979/Anima ... ureTest.mb
https://dl.dropbox.com/u/61350979/color.zip
UPDATE : hmmm... there seems to be something specifically in my main large file thats causing octane to look for the wrong extension once the expression loop kicks in. ( after frame 250 in my case - at frame 252 it look for extension 252 ....etc ) I got it working in the small file above but my main has some problem causing this.
expression editor is damaged, just noticed this - // Error: file: C:/Program Files/Autodesk/Maya2013/scripts/others/expressionEditor.mel line 2350: Object 'EEexprNameT' not found. //
UPDATE : I deleted my pool and its textures out of my main scene and imported the pool from the small file (above) with new names etc, frame extension is working properly now ( and using expressions) - weird?? alas my expression editor still crashes but at least i can edit the expression from the mel command line.
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case