The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.
Maya® Version Requirements
This release will work with Maya® Versions 2011, 2012 and 2013 / 32-bit & 64-bit on MS Windows operating systems.
Notes regarding features/functionality
OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.
COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT
To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine.
HOW TO PURCHASE LICENSES
Go to our online shop here: http://www.refractivesoftware.com/shop/
If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€
If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€
You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.
OCTANELIVE
Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.
BUG FIXES SINCE LAST RELEASE:
- Fixed bug when meshes without UVs did not rendered.
- Removed the confirm render question.
- Fixed mesh normals bug.
- Fixed the bug when parent transforms were not inherited.
- Fixed swatch refresh bug (sometimes swatches were not refreshed after IPR).
- Added particles support.
- Added "Virtual material" feature. If you connect a couple of Octane materials to the Octane material and choose virtual material type ("Random" or "Round-robin") and connect this material to the object, you will get the distinct materials for the particles, or for mesh instances (for particles you should set the rgbPP attribute to some "ramp" or random value, just for particles "tagging")... See the "Virtual material" rollout in material attribute editor, or the "virtualMaterial" attribute of Octane material nodes.
- The meshes collapse is not optimized so far, so the render speed may be slower than in 2.58 branch.
- It is the very test version, so write here please about all strange things that you encounter...
DOWNLOAD
Next version HERE.
Yours,
The OctaneRender™ Team.