OctaneRender® for Maya® beta 2.58i [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Refractive Software®/Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.


Maya® Version Requirements

This release will work with Maya® Versions 2011, 2012 and 2013 / 32-bit & 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • Fixed the swatches color bug in LiveDB.
  • Fixed crash bug (when some specific objects were selected).
  • Fixed issue where default value of "Opacity" in new Diffuse Material was 0.0.
NEW FEATURES SINCE LAST RELEASE:
  • Added "Reload", "Edit" and "View" buttons to Octane image textures file control in Attribute Editor.
  • Started work on display textures in the ViewPort. No "mixed" textures and no procedural textures so far.

DOWNLOAD

Next version HERE.


Yours,
The OctaneRender™ Team.
Last edited by JimStar on Mon Aug 06, 2012 1:40 pm, edited 1 time in total.
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Joss
Licensed Customer
Posts: 81
Joined: Mon Nov 22, 2010 12:15 pm

Still 2 topics unclear:
1. what's with linux/macos versions?
2. is it possible to have an option for mirror ball/latlong env map?

As for crash - i just loaded Maya, switched to Octane in RG, and it's crashed. Maybe some random crash, tried to repeat this and no success. Going to send dumps if ill catch that crash once again.
Freelance CG TD, developer.
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Slimshader
Licensed Customer
Posts: 92
Joined: Fri Sep 03, 2010 2:17 am
Location: Canada

Joss wrote:is it possible to have an option for mirror ball/latlong env map?
+1
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Slimshader
Licensed Customer
Posts: 92
Joined: Fri Sep 03, 2010 2:17 am
Location: Canada

I found a bug with the image textures in the viewports.
During playback on the timeline, if the scale on image texture node is set to anything other than 1, the texture goes berzerk. The texture goes back to normal after you press stop and click in the viewport.

Otherwise it seems very stable this time round and the new buttons on the texture nodes are nice.
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Joss wrote:1. what's with linux/macos versions?
Not at this stage.
Joss wrote:2. is it possible to have an option for mirror ball/latlong env map?
It is not supported by Octane SDK so far.
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Slimshader wrote:I found a bug with the image textures in the viewports.
During playback on the timeline, if the scale on image texture node is set to anything other than 1, the texture goes berzerk. The texture goes back to normal after you press stop and click in the viewport.
Thanks!
Will fix it.
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

A "quick fix" release will be ready soon (I think today), with this ViewPort textures scaling bug fixed and one LiveDB crash bug fixed (which Joss reported me to PM).
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
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