Hi,
The plugin for beta 2.2 for Autodesk Maya will be posted here soon by bazuka.
Please keep all discussion regarding this script in this thread.
The plugin is developed by bazuka, please ask him regarding it.
Thanks,
Radiance
Beta 2.2 RC1: Maya exporter plugin (unofficial)
Moderator: JimStar
If u have a problem with installing the script let me know, or if u find any bug 

-----------------------------------------------------
Updated ver beta v2.5 (23.11.2010)
-----------------------------------------------------
Bugs/updates fixed:
- different OS octane binary selection
- different OS path slash replacement
- annoying overwrite message for obj export
- animated camera
- code optimization
- maya 2011 support
- spaces in project dir
- progress window bug
- light direction
- no need for camera aim (u can use any camera)
- fixed gpu Device flag
- some fov calc bugs
- changed progressWindow -> progressBar
- octane output resolution size from maya
- only visible object will be exported (updated)
- set single frame maximum number of samples
- animated camera lens aperture radius & focal depth
- added set key buttons for camera lens aperture radius & focal depth
- UI obj export smoothing control
- fixed scaling problem - removed coz of exporting problems
- native unit size works now - removed coz of exporting problems
- obj plugin load check
- fixed camera up vector
- fixed bug with animated camera lens and fov
- fixed focusDistance bug
Video Tutorials
1. part 01 - running the script (http://www.vimeo.com/12159197)
2. part 02 - rendering the image (http://www.vimeo.com/12160434)
3. part 03 - rendering an animation - workflow (http://www.vimeo.com/12731460)
more to come...
Video Test:
Some test using new features (http://vimeo.com/12298017)


-----------------------------------------------------
Updated ver beta v2.5 (23.11.2010)
-----------------------------------------------------
Bugs/updates fixed:
- different OS octane binary selection
- different OS path slash replacement
- annoying overwrite message for obj export
- animated camera
- code optimization
- maya 2011 support
- spaces in project dir
- progress window bug
- light direction
- no need for camera aim (u can use any camera)
- fixed gpu Device flag
- some fov calc bugs
- changed progressWindow -> progressBar
- octane output resolution size from maya
- only visible object will be exported (updated)
- set single frame maximum number of samples
- animated camera lens aperture radius & focal depth
- added set key buttons for camera lens aperture radius & focal depth
- UI obj export smoothing control
- fixed scaling problem - removed coz of exporting problems
- native unit size works now - removed coz of exporting problems
- obj plugin load check
- fixed camera up vector
- fixed bug with animated camera lens and fov
- fixed focusDistance bug
Video Tutorials
1. part 01 - running the script (http://www.vimeo.com/12159197)
2. part 02 - rendering the image (http://www.vimeo.com/12160434)
3. part 03 - rendering an animation - workflow (http://www.vimeo.com/12731460)
more to come...
Video Test:
Some test using new features (http://vimeo.com/12298017)
- Attachments
-
- maya2011octane_beta25.rar
- Maya 2011
- (13.81 KiB) Downloaded 1282 times
-
- maya2010octane_beta25.zip
- Maya 2010
- (15.04 KiB) Downloaded 443 times
-
- maya2octane_beta25.zip
- Maya 2009
- (15.04 KiB) Downloaded 462 times
Last edited by bazuka on Tue Nov 23, 2010 12:19 pm, edited 59 times in total.
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Doesn't work on the Mac because I can't pick the Octane binary. edit: okay, manually entered the path but trying to render returns this in STDOUT:
10-05-13 4:37:36 PM [0x0-0x35035].com.autodesk.Maya.2011[352] sh: start: command not found
not sure whether you care but this comes up in Maya 2011's feedback line:
// Warning: The -la/-labelAlign flag is obsolete and should not be used.
10-05-13 4:37:36 PM [0x0-0x35035].com.autodesk.Maya.2011[352] sh: start: command not found
not sure whether you care but this comes up in Maya 2011's feedback line:
// Warning: The -la/-labelAlign flag is obsolete and should not be used.
Last edited by cgbeige on Thu May 13, 2010 8:38 pm, edited 1 time in total.
10-05-13 4:37:36 PM [0x0-0x35035].com.autodesk.Maya.2011[352] sh: start: command not found
I just realized what the problem is - you're sending a Windows start command to OS X. You're going to need to create an if/else for Windows and OS X/Linux since there's no start command on those. You've probably done it before but here's an example of
I'd also auto-populate the binary directory after querying the OS, since I have to type it in:
/Applications/octane.app/Contents/MacOS/octane
I just realized what the problem is - you're sending a Windows start command to OS X. You're going to need to create an if/else for Windows and OS X/Linux since there's no start command on those. You've probably done it before but here's an example of
Code: Select all
if( `about -win`)
{
while ( $cmdLine != ( $cmdLine = `substitute "/" $cmdLine "\\"` ) );
system("start " + $cmdLine);
}
else
{
system yaddayadda with no slash substitution;
}
/Applications/octane.app/Contents/MacOS/octane
shit, in 2011 looks like crap, i need to re-coded the UI everything is cutout...
at this point all i can say is that script on maya 2011 doenst work as it should....
at this point all i can say is that script on maya 2011 doenst work as it should....
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460