Alpha Channels For Materials - Possible ?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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RobSteady
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Is it possible to render out alpha channels for certain materials?
Last edited by RobSteady on Sun Feb 22, 2015 10:32 pm, edited 1 time in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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RobSteady
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Nobody needs black/white masks? :?:
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HHbomb
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too bad that "Rendermask" script dont' work with octane... the maker of the script said that it will not work with octane...
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gueoct
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RobSteady wrote:Nobody needs black/white masks? :?:
i do, too !!!
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RobSteady
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Can anyone please tell me how to use Object-Id Render Element then?

It looks the same as Material ID.
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RobSteady
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I can use RenderMask from Scriptspot and switch to Scanline Render.
But it's not working when I want to render trees with opacity maps from Octane.

Btw. It's urgent ;)
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RobSteady
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I can do it manually by assigning a black diffuse material to everything except the trees.
Then give the trees an emmitting material with surface brigthness checked and illumination unchecked. I need to copy opacity maps from the leave materials.
Then render with Direct Light and no GI.

Takes forever...
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RobSteady
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Oookeeeey...
Back to V-Ray then.
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