Alpha Channels For Materials - Possible ?
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Is it possible to render out alpha channels for certain materials?
Last edited by RobSteady on Sun Feb 22, 2015 10:32 pm, edited 1 time in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Nobody needs black/white masks? 

Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
too bad that "Rendermask" script dont' work with octane... the maker of the script said that it will not work with octane...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Can anyone please tell me how to use Object-Id Render Element then?
It looks the same as Material ID.
It looks the same as Material ID.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
I can use RenderMask from Scriptspot and switch to Scanline Render.
But it's not working when I want to render trees with opacity maps from Octane.
Btw. It's urgent
But it's not working when I want to render trees with opacity maps from Octane.
Btw. It's urgent

Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
I can do it manually by assigning a black diffuse material to everything except the trees.
Then give the trees an emmitting material with surface brigthness checked and illumination unchecked. I need to copy opacity maps from the leave materials.
Then render with Direct Light and no GI.
Takes forever...
Then give the trees an emmitting material with surface brigthness checked and illumination unchecked. I need to copy opacity maps from the leave materials.
Then render with Direct Light and no GI.
Takes forever...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Oookeeeey...
Back to V-Ray then.
Back to V-Ray then.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti