Hair tips cut off

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

Hi I am trying to use hair in 3ds max with octane and hair tips are always cut off even through tip size is set to 0 can anyone help
and I guess I have to use hair as geometry type but when i create like 1 million hairs just for one object it takes 2 minutes to load the file

thanks!
Attachments
hair_tips.png
[email protected]
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Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

camera clipping maybe?
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
dawe
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Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

Its the way max makes the geometry hair I´m afraid. If you lower the random scale amount from default 40 to 0 you will eliminate most of it I think.

//Daniel
MistAjuliax
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Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

coilbook wrote:Hi I am trying to use hair in 3ds max with octane and hair tips are always cut off even through tip size is set to 0 can anyone help
and I guess I have to use hair as geometry type but when i create like 1 million hairs just for one object it takes 2 minutes to load the file

thanks!
You can use a primitive in instance node parameter like a pyramid, and random scale works !
Attachments
fur_test_01.jpg
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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suvakas
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Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

With instance it is what it is. You can only alter it's transformation. You can't randomly bend it or curl it...etc.
Standard hair support is a hack. It's hard to implement cause Karba has no documentation and no contacts from Autodesk.
If you need proper hair right now, then you have to buy a plugin.

Suv
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Another test if it can interest someone with a gradient texture plug in rgb image texture that solve root and tip color in hair and fur modifier. You can notice that teapot color is different from hair color.
Attachments
fur_test_02.jpg
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

suvakas wrote:With instance it is what it is. You can only alter it's transformation. You can't randomly bend it or curl it...etc.
Standard hair support is a hack. It's hard to implement cause Karba has no documentation and no contacts from Autodesk.
If you need proper hair right now, then you have to buy a plugin.

Suv
Yeah i admit that is tricky because you have to tweak instance before use it ... but some parameters works, like flyaway and clumping. Only parameters that use damned root/tip doesn't work.
Attachments
clumping.jpg
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
MistAjuliax
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Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

flyaway result
Attachments
flyaway
flyaway
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
coilbook
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Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

MistAjuliax wrote:Another test if it can interest someone with a gradient texture plug in rgb image texture that solve root and tip color in hair and fur modifier. You can notice that teapot color is different from hair color.
Thank you!
I did not even see that option never used hair before. I noticed though if I use instance node I am limited to 10.000 hairs I dont know why

Thank you
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

suvakas wrote:With instance it is what it is. You can only alter it's transformation. You can't randomly bend it or curl it...etc.
Standard hair support is a hack. It's hard to implement cause Karba has no documentation and no contacts from Autodesk.
If you need proper hair right now, then you have to buy a plugin.

Suv
Thanks Suvakas
So if I but a real hair plugin it will work with octane
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