Hi I am trying to use hair in 3ds max with octane and hair tips are always cut off even through tip size is set to 0 can anyone help
and I guess I have to use hair as geometry type but when i create like 1 million hairs just for one object it takes 2 minutes to load the file
thanks!
Hair tips cut off
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camera clipping maybe?
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
You can use a primitive in instance node parameter like a pyramid, and random scale works !coilbook wrote:Hi I am trying to use hair in 3ds max with octane and hair tips are always cut off even through tip size is set to 0 can anyone help
and I guess I have to use hair as geometry type but when i create like 1 million hairs just for one object it takes 2 minutes to load the file
thanks!
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
With instance it is what it is. You can only alter it's transformation. You can't randomly bend it or curl it...etc.
Standard hair support is a hack. It's hard to implement cause Karba has no documentation and no contacts from Autodesk.
If you need proper hair right now, then you have to buy a plugin.
Suv
Standard hair support is a hack. It's hard to implement cause Karba has no documentation and no contacts from Autodesk.
If you need proper hair right now, then you have to buy a plugin.
Suv
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Yeah i admit that is tricky because you have to tweak instance before use it ... but some parameters works, like flyaway and clumping. Only parameters that use damned root/tip doesn't work.suvakas wrote:With instance it is what it is. You can only alter it's transformation. You can't randomly bend it or curl it...etc.
Standard hair support is a hack. It's hard to implement cause Karba has no documentation and no contacts from Autodesk.
If you need proper hair right now, then you have to buy a plugin.
Suv
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Thank you!MistAjuliax wrote:Another test if it can interest someone with a gradient texture plug in rgb image texture that solve root and tip color in hair and fur modifier. You can notice that teapot color is different from hair color.
I did not even see that option never used hair before. I noticed though if I use instance node I am limited to 10.000 hairs I dont know why
Thank you
Thanks Suvakassuvakas wrote:With instance it is what it is. You can only alter it's transformation. You can't randomly bend it or curl it...etc.
Standard hair support is a hack. It's hard to implement cause Karba has no documentation and no contacts from Autodesk.
If you need proper hair right now, then you have to buy a plugin.
Suv
So if I but a real hair plugin it will work with octane