Some missing little things

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Can we please get the "show end result" button working?
So that we can see the "raw" texture and what we're actually doing when adjusting maps with color correction or gamma.
Right now it only shows black.
Attachments
12.PNG
Last edited by RobSteady on Thu Jun 19, 2014 9:28 am, edited 5 times in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Also Bitmap connectors for slate material editor?
Attachments
13.PNG
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Blend Material with multiple coat materials
Attachments
Blend.PNG
Blend.PNG (43.74 KiB) Viewed 3174 times
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Ok...at least the preview toggle then :(
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
voltaire585
Licensed Customer
Posts: 91
Joined: Sun Jun 08, 2014 7:37 am

Doesn't display as box in properties do something similar already. Obviously not quite as nice as a proxy mesh.
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

voltaire585 wrote:Doesn't display as box in properties do something similar already.
Sorry, I have no idea what you're talking about, or what it has to do with the requests... :) :?:
I did not mean display as box toggle.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
a3d
Licensed Customer
Posts: 12
Joined: Wed Nov 21, 2012 10:29 am

i absolutely second robsteadys requests. no more blindflying, please.
i would also like to have:

- a MatID texturemap
- a Framestamp
- a more user-friendly material-editor beviour:
when i connect a texturemap to a material, you can be sure that i want to use it.
the material should switch automatically to texturemap.
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Bump.
- Toggle Texture End result
- Better slate material editor support please
- Hue & saturation control node.

When converting scene materials Octane disables the viewport material preview.
Would be great if "show shaded material in viewport" could be switched on as default.
Or if Octane detects if this button is switched on in other engines.
Attachments
Screen003.png
Screen003.png (25.1 KiB) Viewed 2922 times
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Post Reply

Return to “Autodesk 3Ds Max”