OctaneRender® for 3ds max® v1.25[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

Changes since 1.22a
  • IES Lights fix.
  • Live DB fix
  • Fixed box mapping in object space.
  • Allow negative values for the object scale.
DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013. For 2014 use files from 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to download one archive for your 3ds max® version from the following download links:


3ds max® 2010: http://www.refractivesoftware.com/plugi ... _v1.25.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _v1.25.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _v1.25.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _v1.25.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.
draftart
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Joined: Mon Sep 24, 2012 3:00 pm

You are the star!
Thanks a lot Karba
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bicket
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Thanks KArba

I'll test it right now.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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mykola1985
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Thanx! GREAT!!!
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
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bicket
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KArba

Why octane works fine when unit is centimeters and don't work when it's meters.
I mean bump map is broken with projection mapping (in meters) and work fine when unit is centimeter.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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Karba
OctaneRender Team
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bicket wrote:KArba

Why octane works fine when unit is centimeters and don't work when it's meters.
I mean bump map is broken with projection mapping (in meters) and work fine when unit is centimeter.
What do you mean broken?
Could you post some images?
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bicket
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Karba wrote:
bicket wrote:KArba

Why octane works fine when unit is centimeters and don't work when it's meters.
I mean bump map is broken with projection mapping (in meters) and work fine when unit is centimeter.
What do you mean broken?
Could you post some images?

here the basic scene
you can see diffuse works but bump is broken.
Attachments
test.zip
(16.75 KiB) Downloaded 196 times
meters box proj scale 100.jpg
meters box proj scale 1.jpg
centimeters box proj scale 1.jpg
centimeters mesh uvw scale 1.jpg
meters mesh uvw.jpg
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

bicket wrote:
Karba wrote:
bicket wrote:KArba

Why octane works fine when unit is centimeters and don't work when it's meters.
I mean bump map is broken with projection mapping (in meters) and work fine when unit is centimeter.
What do you mean broken?
Could you post some images?

here the basic scene
you can see diffuse works but bump is broken.
The scale is too big.
We will thing about ability set bump power bigger than 1.
solomon
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downloading... will test some scenes
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
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nildoe
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Location: Maputo-Mozambique
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Can anybody tell me if the procedural textures now get stuck on the mesh when these are deforming or transforming?

this is much needed to avoid having to use resort to maps to save on Video Ram :(

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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