
and

How can i reach this effect? thanks
Thanks Chris.FooZe wrote:Hi JuM,
The pricipal should be the same. Create a cube or other volume that will contain the fog.
Make sure the camera is not inside it, use the PT or PMC kernel with a good amount of caustic blur, a specular material with scattering, full transmission, no reflection, fake shadows and index 1. You will most likely need to have a very small value for the scattering scale.
Chris.