How to use fog and atmospheric scattering for exterior rende

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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JuM
Licensed Customer
Posts: 79
Joined: Sat Nov 05, 2011 8:07 pm

There was a "how to use fog" topic however it was about interior renderings. I want to use it on big landscapes like:
Image
and
Image
How can i reach this effect? thanks
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi JuM,

The pricipal should be the same. Create a cube or other volume that will contain the fog.
Make sure the camera is not inside it, use the PT or PMC kernel with a good amount of caustic blur, a specular material with scattering, full transmission, no reflection, fake shadows and index 1. You will most likely need to have a very small value for the scattering scale.

Chris.
JuM
Licensed Customer
Posts: 79
Joined: Sat Nov 05, 2011 8:07 pm

FooZe wrote:Hi JuM,

The pricipal should be the same. Create a cube or other volume that will contain the fog.
Make sure the camera is not inside it, use the PT or PMC kernel with a good amount of caustic blur, a specular material with scattering, full transmission, no reflection, fake shadows and index 1. You will most likely need to have a very small value for the scattering scale.

Chris.
Thanks Chris.
This is very helpfull. I have a feature request :D. All of these steps could be one click solution with 2-3 parameters. You may make a macro script with a basic UI. Anyways thanks for your help.
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