Emission node ?!

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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bicket
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Hi you all,

i don't know if it's the same with the standalone version, but in 3ds max the emission medium doesn't have the same power as the size of the mesh change.

Here is an example, the 4 spheres have the same material.
It's very annoying for me because my goal is to have the same behaviour for all the spheres.

Can someone tell me what the hell with emission :twisted: .
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test.jpg
PortFolio
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bicket
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Monday Up !

Is nobody able to answer me ?
PortFolio
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visionmaster2
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it could be a question of energy.
same level of energy must be stronger on a small object than on a big one.
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bicket
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visionmaster2 wrote:it could be a question of energy.
same level of energy must be stronger on a small object than on a big one.
You're right but in a image creating process it would be easier to have the same amount of light.
I'm animating the size of spheres and have to animate the power in order to compensate the material behaviour.

It would be a good thing to have an auto illum option.
PortFolio
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Dancem
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Location: Poland, Poznan

Have same problem - as particle amount growing, light intensity falling (TP5, all particles are in one single mesh). That is really sucks. Cannot continue my work.
Hope you will able to fix it soon.
Attachments
energy losing on particles size/amount growing (single mesh)
energy losing on particles size/amount growing (single mesh)
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