I am applying roughness to a specular material to make it frosted glass.
At Roughness 0,000 it´s clear
With one click it´s Roughness 0,001 and VERY rough
To achieve a slight roughness have to change my spinner decimals to 4 or even 5.
Is there a way to work with reasonable units?
decimals issue
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+1
I would prefer linear system where 0 is none and 1 is 100% - like in iray. Its so much easier to tweak parameters.
I would prefer linear system where 0 is none and 1 is 100% - like in iray. Its so much easier to tweak parameters.
out of curiosty, can i ask why?There is not another way, sorry.
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why can't you just map the roughness value to another arbitrary scale, like 1-100 or from 0 to 1, in a way that is useful??? (wouldn't this be similar to a gamma transformation?) right now, not only it's hard to really use roughness directly, but mapping roughness and other logarithmic parameters (parabolic, exponential, whatever the case) with a bitmap is useless as well...
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