The problem of interfacing liquid and glass.

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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truerender
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So everything on the picture
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Pancir
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так как должно в октане ?
пересекать стекло, или не пересекать, или вровень?
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truerender
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так как должно в октане ?
пересекать стекло, или не пересекать, или вровень?
А в том то и дело что никак не работет. Кое-как если пересекает, но на выходе неправильные преломления все равно. Любителям пойдет, а для правильной работы со стеклом не годится!
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vk3d
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+1 в последнее время постоянно вожусь с бутылками.... делаю по разному.. но результат все равно не удовлетворяет меня.... даже не смотря на то ,что заки довольны.
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3ds Max 2016x64, Octane render for MAX, Titan Z
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Elvissuperstar007
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helpful information, for the physical rendering large bug
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glimpse
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vk3d, Pancir, truerender..

Guys, IT'S NOT A RUSSIAN FORUM! Mind using english here, plz =)

(I can read that, but a lot of Users have to go back and forth using Google translate etc.)

cheers
truerender
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Anyway this is main bug that I have-ever found!!!
What kind of physical correctness is it?
a disappointment
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Elvissuperstar007
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why such a weak caustic and correct
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mikinik
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Elvissuperstar007, seems to me, seriously here don't concern any more to you

can so?
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Elvissuperstar007
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mikinik wrote:Elvissuperstar007, seems to me, seriously here don't concern any more to you

can so?
http://render.otoy.com/forum/viewtopic. ... 2&start=30
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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