ChristopherCollier wrote:I tried reducing the texture resolution and optimizing the scene, but it wasn't enough.
skientia wrote:There are no secrets. The data and scene have to be optimized until it inevitably reaches the hardware limit (both VRAM and RAM via OOC).
Nothing guarantees a proper optimization when stated that it has been done. Many are factually unaware of some of the best-practices and technical aspects (mis)leading them to think optimization has been effectively done when it wasn't (unless proven via scene data information in textual and/or print-screen form).
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