So I tried network rendering like someone suggested in my other post but it would freeze my cinema4d after a certain period - 500 frames etc. I think this might be due to fluctuating network connections? or that it can't transfer a lot of data through the network.
SOOO I am back to team render.
I have managed to get past my initial hurdles of making it work. Everything works, but when I render using x particles since my team render client starts at 600 it doesn't see any particles but it renders the environment.
If I put an xparticles texture instead of the octane one, it works.
Is there a way to specify the xparticle cache folder to octane? Or something I am missing?
I appreciate any help