This is a small maintenance update for Standalone and SDK fixing a few more problems. In case you are wondering: We are mostly working on new stuff and hope to get a new release candidate out soon.
Changes since version 2.05.2:
- Emitter power can now be set higher than 1000000.
- Improved geometry compilation when animated and not animated triangles are used in the same mesh. For those cases memory consumption should be reduced and render speed increased.
- Fixed crash in node inspector, when camera input pins get enabled in the Alembic import preferences.
- Progress bar is now always animated.
Windows
- 32-bit installer
- 64-bit installer
Mac OS X
- 64-bit installer image
Linux
- 64-bit archive
Happy rendering,
Your OTOY NZ Team