This is a maintenance update for version 2, fixing more bugs and issues reported on the forum.
Changes since version 2.02:
- Improved displacement rendering speed in those cases where the displacement texture does not change much over the surface of a triangle.
- Fixed various displacement render issues (e.g. black triangles on the eye lids of characters).
- Fixed kernel hangs due to displacement mapping.
- Fixed incorrect texture preview of bump mapped materials.
- Fixed kernel failure when a mesh emitter with zero scale and non-zero translation is rendered.
- Fixed Octane incorrect conversion of the Alembic import preference "flip face normals" (versions <= 2.01) to the new preference "winding order" (versions >= 2.02). This should fix issues like http://render.otoy.com/forum/viewtopic. ... 92#p193992.
Windows
- 64-bit installer
- 32-bit installer
Mac OS X
- 64-bit installer
Linux
- 64-bit archive
Happy rendering,
Your OTOY NZ Team