OctaneRender™ Standalone 1.54

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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

Hi all,

This is another maintenance update for 1.5, fixing bugs reported in the last couple of weeks.

This version introduces support for the new GeForce GTX 750 and GTX 750 Ti cards on Windows and Linux. Because of this, you may need a more recent version of the NVIDIA drivers.

Changes since version 1.53.1
  • Fixed the problem that the Octane menu bar disappears sometimes on OSX. As a side-effect which we couldn't solve, the application can crash if you quite while a project is loaded (the other menu items are disabled, but for some reason the the quit item can't be disabled).
  • Added functions to the batch render scripts: automatically skip existing files, set up the number used in the file name of the first frame, if a render fails, move on to the next frame instead of showing an error dialog.
  • Increased precision for loading alembic cameras a bit more, this should now fix the shaky camera paths in all scenes.
  • Fix crash when animating through an alembic file which contains meshes with a variable amount of triangles.
  • Fixed issue causing the amount of frames displayed on the time line to be 1 too much.
  • Fixed bug in instance detection for old Alembic files.
  • When saving an ORBX package, all alembic files are directly readable from the package, regardless from the alembic version of the exporter.
  • Extended the Lua image API: add create, save, getPixel and setPixel functions
  • You can set animators for bool attributes via the Lua API.
  • Added the array animator setters to the nodegraph module.
  • Fixed hidden Lua dialogs on Linux/OSX.
Download

Windows
- 64-bit installer
- 32-bit installer

MacOS X
- 32-bit and 64-bit installer

Linux
- 64-bit

Happy rendering,
Your OTOY NZ Team
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smicha
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Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Thank you!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Jaberwocky
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Cheers Roeland and the team....I'll try out my 750ti card.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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Jaberwocky
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Ok - Ran the test using the default Canyon benchmark scene using the latest 331.71 beta drivers.
GTX 460 (Fermi) for base line purposes P/T 1.91 , PMC 1.53 , D/L 6.31
GTX 750ti (Maxwell) P/T 2.17 , PMC 1.80 , D/L 6.69

All M/sec

looks like around 10% performance improvement over a GTX460

Not bad for a 60 watt card ! ;)
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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glimpse
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Jaberwocky wrote: looks like around 10% performance improvement over a GTX460

Not bad for a 60 watt card ! ;)
Great performance! I wasn't expecting that from this card =)
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Jaberwocky
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glimpse wrote:
Jaberwocky wrote: looks like around 10% performance improvement over a GTX460

Not bad for a 60 watt card ! ;)
Great performance! I wasn't expecting that from this card =)

no, must admit, i was a bit surprised as well....That make's 2 of them equal to an old GTX580 for 120 watt consumption :shock:

Shame you'd run out of slots on a motherboard before a decent power supply was put at risk.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
blobbybarack
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Location: Paris
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Thanks for the update.

Continue bug reporting on Alembic import :-)
This one exist since previous version it's not 1.5.4 specific.

//////////
i've some problem with camera focus distance update.
Octane do not update changes makes to .abc when reloading with the circular green arrow.
If you reimport the scene one more time it keep the old camera distance.

If you delete all object and reimport the scene the focus distance is updated.
If you save and close Octane the update works too.
/////////

fix crash when animating through an alembic file which contains meshes with a variable amount of triangles.
I should give you some feedback about this today.

Anyway thanks to take some time to polish deeply 1.0 before 2.0.
Addition to default render animation script are always welcome. Thanks for that too.
Some users are making a great job on LUA script forum. One user post a script where you can set render time instead of sample number.
It's really usefull in production.
Will be awesome to see this inside default script.
Same for batch rendering.
FoolooF
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Joined: Sun Mar 11, 2012 8:08 pm

Great.
Thanks for the update.
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ROUBAL
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One user post a script where you can set render time instead of sample number.
It's really usefull in production.
Doesn't it give uneven grain between frames ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Tugpsx
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Location: Chicago, IL
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Nice update, thanks off to test with old scenes, to see enhancements/issues
Win 11 64GB | NVIDIA RTX3060 12GB
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