This is another maintenance update for 1.5, fixing bugs reported in the last couple of weeks.
EDIT: We fixed the script issues, plus a couple more. The latest version is 1.53.1. Sorry for the hassle.
Changes since version 1.52
- Fixing incorrect bump rendering if transformed UV map was used.
- Shifted the checker board by 0.5 along all 3 axis to avoid numerical problems with axis aligned planes going through the origin.
- Fixed incorrect display of float inputs nodes when connected to multiple destination pins inside a graph.
- Fixed precision problem if camera focal distance is set to a very low value.
- Fixed broken camera aperture of the command line parameters.
- Fixed crash when loading an Alembic file containing 2 point polygons.
- Fixed crash in the geometry compiler when a mesh only contained degenerate primitives.
- Fixed broken rendering of info channel kernel at high resolutions and with multiple GPUs.
- Fixed edges of wire frame rendering when rendered without alpha channel.
- Fixed rendering of objects inside scattering volumes when direct lighting is used in AO mode.
- Removed parameter
PROPS_RENDER_START.maxSamples
and switched the parameterPROPS_RENDER_RESULT.samples
to floating point numbers. - Added documentation for
PROPS_IMAGE
. - Fixed incorrect window focus when a script with UI is executed from the script editor on Linux.
- Fixed flickering of the Standalone UI when a Lua script was loading a file.
- Fixed error in
octane.render.start
affecting all animation render scripts. - Fixed crash bug if all polygons of a mesh node are degenerated.
- Fixed incorrect values returned if a time past the end time is sampled.
- Added
octane.node.setArrayAnimator()
andoctane.node.setArrayAnimatorIx()
to set animated array attributes.
This build doesn't work on the new Maxwell cards yet (the GTX 750 and GTX 750 Ti). In the device preferences they show up as having compute model 5.0. Support for these cards will be added soon. If have to buy a new card and need it for rendering now, you should look up the compute capability (but not the performance) here: https://developer.nvidia.com/cuda-gpus. Only 2.x and 3.x are supported at the moment.
Download
Either download the release from the downloads section of your customer area or use these direct links:
Windows
- 64-bit installer
- 32-bit installer
MacOS X
- 32-bit and 64-bit installer
Linux
- 64-bit ZIP archive
Happy rendering,
Your OTOY NZ Team