OctaneRender™ Standalone 1.20

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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all,

We are happy to announce the release of OctaneRender™ Standalone 1.20.

Main changes since 1.10

Rendering
  • Significantly improved rendering performance
  • Added architectural glass option
  • Volumetric fog and light shafts
  • Correct behavior when objects with specular materials intersect (useful for liquids in glass)
  • Customizable sky/sunset color and sun size
  • Added dirt texture
  • Added panoramic cameras (spherical and cylindrical)
  • Added lens distortion to thin lens camera
  • Added customizable bokeh DOF to thin lens camera
  • Added ray-traced wireframe mode
  • Improved bump/normal mapping
  • Fixed black edges on poorly triangulated geometry with glossy materials
  • Added PMC kernel option "parallelism" which causes the kernel to "focus" more on caustics
  • Bump mapping has been inverted (to the behavior common to all other 3D apps), which means that you may have to invert bump maps in old projects. We updated the materials in the LiveDB to match the new bump behaviour.
User Interface
  • Added background image support to render viewport
  • Improved node graph navigation
  • Added render priority (to improve UI responsiveness), which can be activated on individual GPUs
  • Reduced clutter in outliner and node inspector
  • Added toggle button to macro nodes in the node inspector which lets you switch between input pins and the output pin
  • Added camera presets (front/back/left/right/... views)
Other
  • Multi-threaded scene compilation
  • Improved OBJ file parser
Here is a short video showing some of these changes in action:



Changes since 1.18
  • Fixed crash when you were connecting an input node to the brightness scale pin of a color correction node
  • Fixed incorrect import of min/max settings of some node pins
  • Fixed rare crash caused by the SpaceMouse event handling in Octane
  • Added a stop button, which will completely stop rendering and release all resources on all GPUs and reset the viewport
  • Top view has North pointing upwards and the other views are derived from this. As a consequence most of the other views are flipped compared to previous releases.
  • Fixed various crashes caused by unusual node setups
  • Update from 15/7/2013: Fixed loading of macros that are fully nested
  • Update from 15/7/2013: Fixed a crash when an old OCS file gets loaded that links to an OBJ file that has changed materials
Limitations on old GPUs
  • We had to drop the support of GPUs with compute capability 1.0
  • The PMC kernel and the matte material don't work on old graphics cards with compute capability < 2.0 (e.g. GTX 2xx)
Download

Please download the stable releases in the downloads section of your customer area .


Happy rendering,
Your OTOY Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
dl33ds
Licensed Customer
Posts: 7
Joined: Wed Jan 02, 2013 12:16 am

Whoohoo! Thanks Octane team!
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Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

WoW!
Background image!! Amazing!
Wireframe render mode! Incredible!
Simplified node system! Great!
Sun and HDRI renders!! Bri... sorry, got a bit carried away there.

Seriously? I am very pleased with this release... Thanks a lot guys.

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

many compliments!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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glimpse
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Joined: Wed Jan 26, 2011 2:17 pm
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simply..Thanks!
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JJTTBB
Licensed Customer
Posts: 131
Joined: Fri May 28, 2010 10:06 pm

Great Release!!! Thank you!
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
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marcobaccioli
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Posts: 50
Joined: Sun Sep 04, 2011 6:03 am
Location: Itay
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I Love it, great work guys! Many Thanks!
Windows 7 64 bit | Geforrce 460 GTX | Intel Core i7 | 16 GB | Blender 2.5 | 3DS MAX Design2013 | Octane 1.50
http://artdesignstudio.dunked.com
@marcoartdesign
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Dmi3ryd
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Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia
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Thank you very much!
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Thanks Team..It's starting to look nicely polished!
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Leonardo
Licensed Customer
Posts: 37
Joined: Sun Oct 23, 2011 3:36 pm

Fantastic, thank you very much to the entire team
Z77 - i7 2600K - 16Gb | iGPU HD3000 | GTX580 + GTX590
Win7 HP 64 | Sketchup 8 - Octane standalone v1.16
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