The OctaneRender™ Team is pleased to announce the beta 2.58e release.
Changes introduced since 2.57
Quick material previews.
It is possible to enable quick previews of materials and textures inside the node
inspector. These will be rendered without interrupting the main render, and will
update automatically when the material or texture is changed. The scale of the
material can be updated as well.
There is a choice of a preview on a sphere and a flat 2D preview. The scale of
the object shown is customizable, and users can choose default settings in the
settings dialog.
New light source sampling.
In the new release light sources are sampled by power instead of by area.
This should work well in a wider range of scenes than our old area based sampling,
reducing the need to manually tweak the sample_rate parameter of the emitter. If
you have a scene where you have tweaked the sample_rates, you will have to do this
tweaking again for the new system.
Further tweaks to the node graph editor and node inspector.
- Add application-wide shortcuts for cut, copy, paste and delete, and put these in the application menu.
- Add dropping of macro and mesh files on the nodegraph editor.
- Node pin connections are saved when saving multiple nodes.
- Imlemented panning the node graph editor with the mouse.
- Display empty node pins in the node inspector, and allow filling them in.
- Improved accuracy of smooth shading, especially for specular materials.
- Added viewing of the UV mapping to the deep_image_channel kernel node.
- Fixed using an UV mapped texture as emission texture.
- Added command line option to specify a rendertarget to be used for rendering.
- Implemented copying the rendered image to the clipboard.
- Added scrollbars to the render view component when the image doesn't fit the display area.
- Added context menu for Camera zoom picker: allow picking Z-depth as well.
- Right mouse button works inside the render viewport on Mac OS.
- Implemented opening OCS files with drag-and-drop.
- Added aspect ratio lock to the resolution settings component.
- Fixed crash when trying to stop a heavy render.
- Connecting a node to the output node inside a macro node properly updates the rendering.
- Fixed rendering more than 6400 samples via command line.
- Added checks in OCS file loader to avoid crashes if some information is missing.
- Fixed crash if a MTL file has an newmtl command without a material name.
- Fixed crash when relinking an OBJ file replaces material pins without changing the pin count.
- Fixed crash when a node without output pin is deleted using the delete menu item of the NodeStackItemComponent.
Known issues
- The new Kepler architecture (GTX680, GTX690 and others) is not supported yet. We have not been able yet to get satisfactory performance with
the new CUDA version required for these cards. - On Linux the PMC kernel doesn't work on pre-Fermi GPUs (i.e compute model 1.1 - 1.3) - we couldn't find the problem yet, which seems to be a compiler bug.
Download here:
Windows:
Self installing executables (including the TdrLevel registry patch recommended for new users)
- 64-bit — 32-bit
ZIP archives:
- 64-bit — 32-bit
MacOS X:
- 32-bit
Linux:
- 64-bit
Driver Requirements: This release was built with CUDA 4.0, which means that you need a recent enough NVidia driver (http://www.nvidia.com/page/drivers.html).
For Linux and Mac OS you also need to install the CUDA Toolkit 4.0 (http://developer.nvidia.com/cuda-toolkit-40).
For Mac OS you also need the latest CUDA 4.0 driver (http://www.nvidia.com/object/mac-driver-archive.html).
Yours,
The OctaneRender™ Team.