This is probably the simplest question on texture scaling.
We use use extensively Arrowway textures as they have a real world scale that we can map accurately.
http://www.arroway-textures.com/en/prod ... 1/contents
This is easy to to in max/ sketchup vray.
Is there any way to set the real world scale of the texture. Or does anyone know what the size assumption is by octane so I can work out correct the scale factor.
We're trying to set up materials in the stand alone that can then be used in REVIT MAX and SKETCH-UP.
Go on show me how dumb i'm being!