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Additional procedural textures in the light source

PostPosted: Fri Apr 05, 2024 4:06 pm
by michaelskripin
Is it possible to connect procedural textures (gradient, noise, etc.) to the light source?
Other renderers use light filters, as far as I know.

Re: Additional procedural textures in the light source

PostPosted: Mon Apr 08, 2024 2:30 am
by BK
michaelskripin wrote:Is it possible to connect procedural textures (gradient, noise, etc.) to the light source?
Other renderers use light filters, as far as I know.

Hi Michael,

Thanks again for the reminder.

Do you mean the *Use texture* param in the main Octane light plugin?
We have an internal ticket to implement the same feature.

cheers

Re: Additional procedural textures in the light source

PostPosted: Mon Apr 08, 2024 6:20 am
by adrianr
Light filters would be a nice 'Solaris' way to implement them - That's what Vray is doing also. Redshift have a weird implementation needing a dummy prim last I checked. Getting the regular texture parm working is a start but not really the same thing.

Re: Additional procedural textures in the light source

PostPosted: Mon Apr 08, 2024 12:00 pm
by skientia
michaelskripin wrote:Is it possible to connect procedural textures (gradient, noise, etc.) to the light source?
Other renderers use light filters, as far as I know.

Octane "core" does support light filters in its own way. There is a section on this page and upcoming ORBX files will be available in the near future (collection of various light filters and procedural configurations that can be adapted to Octane plugins).

Re: Additional procedural textures in the light source

PostPosted: Mon Apr 08, 2024 9:59 pm
by michaelskripin
BK wrote:
Do you mean the *Use texture* param in the main Octane light plugin?

cheers


Thank you for your reply.

I meant the ability to add a procedural texture to "Distribution", "Power" or "Texture" like in the main plugin, but in a more user-friendly way.

Re: Additional procedural textures in the light source

PostPosted: Thu Apr 11, 2024 2:42 am
by BK
michaelskripin wrote:
BK wrote:
Do you mean the *Use texture* param in the main Octane light plugin?

cheers


Thank you for your reply.

I meant the ability to add a procedural texture to "Distribution", "Power" or "Texture" like in the main plugin, but in a more user-friendly way.


Thank you Michael,
We have created an internal ticket to allow/add textures to distribution or textures like the main plugin.
Main plugin wworkflow seems to be okay.. please share if you have any idea!

Cheers