..so I've been using octane since 1 beta, and been in the 3dmax beta test, in the meanwhile switched to blender in the past year or so..
So I'd call myself a proficcinet octane user, and I know my way around it well.. anyway - cyclesX is here, and it finally works very close to octane..
I don't really see a reason to work on octane, maybe osl in gpu mode and displacement - octane had a good year to get octane for blender very usable and compatible, most of suggestions were missed out, like make a great material converter..
Did you make it so when you press render and viewport is in render mode it renders, instead of saying to quit render mode (I had a FB buddy make a script in an hour to fix that)..
In any case, after hard 11 years in octane, I'm probably done, maybe if I get another 3dsmax project and I have to pull old projects, since, that's still the best option for me in max.. but in blender - you'd have to do something truly incredible to make me even install it back for now ..
I used it on blender in two projects, because I was more proficient with some materials, that I wasn't in cycles, and yeah, it was probably 2x faster - did for an actualy commercial project.. but now, I'm looking back, and cyclesX is where octane should have been in blender.. like I said, the chance was here for the past year, but I see people slowly dropping off the blender octane boat, same with 3dsmax, I guess c4d and beeple is to be thanked for most of your users now.. I guess
Anyway, off topic
Used to check octane forum every few days for updates, but yeah.. idk, how are the rest of you feeling, is there something significant I'm missing with octane blender in the past year?
I don't want to disrespect the team, it's probably lack of people to work on it..