Scene not rendering when empty RGB node is used with lights

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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Scene not rendering when empty RGB node is used with lights

Postby Andreas_Resch » Tue May 07, 2024 11:34 am

Andreas_Resch Tue May 07, 2024 11:34 am
The scene won't render when an empty RGB image node is connected to a light setup - no matter if it goes into the Texture or Distribution socket. Here's a setup that causes the issue.

Octane_LightBug_01.jpg


Octane CB 28.13, Windows 10, RTX 3060
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Re: Scene not rendering when empty RGB node is used with lights

Postby linograndiotoy » Fri May 10, 2024 1:07 pm

linograndiotoy Fri May 10, 2024 1:07 pm
Works here:

Capture.JPG


Would you mind sharing your scene?
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Re: Scene not rendering when empty RGB node is used with lights

Postby Andreas_Resch » Fri May 10, 2024 1:38 pm

Andreas_Resch Fri May 10, 2024 1:38 pm
Just setting the empty image node up isn't enough. You need to load an image into the RGB Image node and then delete it by hitting the "X" next to the image name. After that the scene is broken.

Here's the test file ... http://www.argfx.at/upload/Octane2023_BrokenLight_01.zip
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Re: Scene not rendering when empty RGB node is used with lights

Postby linograndiotoy » Fri May 10, 2024 6:29 pm

linograndiotoy Fri May 10, 2024 6:29 pm
I've loaded your scene and it rendered as expected (all black, which is normal for this scenario). It seems that if there was an issue previously, it has been resolved in the latest builds.
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Re: Scene not rendering when empty RGB node is used with lights

Postby Andreas_Resch » Fri May 10, 2024 8:20 pm

Andreas_Resch Fri May 10, 2024 8:20 pm
Well. I don't have access to the latest build. You see the conundrum here? Waisting my and your time? The other side of stacking release times.
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