In Maya 2018.5 and 2020 I ran into the problem:
I get the message "out-of-core memory limit exceeded"
although Out-of-core was turned on, but for some reason it is not used or does not work.
I tested this on Maya 2018.5 and 2020 on Octane v4.05-13.48 and 2020.1rc2-17.13-beta
PC configuration:
Win 10 x64 (1909) | Geforce 2x GTX 1080ti, 1x RTX 2080ti | i7 4790k | 32GB
At the moment I am using 442.92 studio driver (dch), but I also tried to install other drivers, for example, 445.75 game ready (no dch) (I deleted old drivers using DDU).
I use ORBX to load the environment (the environment is created in C4D and works fine in Standalone), maybe that matters.
At the same time, this scene works great in C4D and there are no errors or messages like "out-of-core memory limit exceeded".
In my case, reproducing the problem is easy enough, I just created many primitives in the scene and assigned them a large OpenSubD level = 5 (or more) to get more polygons.
And I expectedly got the same error.
Is there a solution to this problem, maybe I'm missing something?