Cloud cubemaps in wrong order

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ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Hi,

I just finished one render. Great that now in zip there's one cubemap instead of six pairs. I loaded it to GearVR and noticed the maps are in wrong order.. dang. No biggie, I can re-stitch these in PS, but I thought to let you know.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Yes, I have sent an email to Vladimir to notify him the problem, I'm sure it will be fixed by tomorrow.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Since the stitching has not been fixed yet, I made a template to help anyone that has to re-order the images manually.
As you can see from the image below, you need to swap 2 with 3, 4 with 5, 8 with 9, and 10 with 11.
1,6,7,12 are correct.
cubemap.jpg
Hope this helps get it fixed sooner.
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Also, remember to place the photoshop guides on pixel level, check them carefully.
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dotcommer
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Thanks guys for posting this. I'm just now realizing i'll need to do this since I need post effects, and Octane is screwing them up majorly with the linear cubemap layout.
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Rikk The Gaijin
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Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

dotcommer wrote:Thanks guys for posting this. I'm just now realizing i'll need to do this since I need post effects, and Octane is screwing them up majorly with the linear cubemap layout.
Yeah, the post effects needs to be applied in Photoshop or in a different software.
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